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Winch 3

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 3

The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements. *The tree structure/parent-child technique is very useful when controlling objects with the winch…

Date 2 String

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Date 2 String

Format The date output connection can be custom modifyed. specifier Replaced by Example %a Abbreviated weekday name * Thu %A Full weekday name * Thursday %b Abbreviated month name * …

Export Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Export Recording

Recordings can be exported as FBX and CSV. FBX export With a click on the (I) within a recording layer opens a menu. Click on “Export to FBX”. !FBX export is limited to object from the Object Tree and dosn´t support custom paramater like Variables,…

4 x Encoder Input (1047)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 4 x Encoder Input (1047)

Phidget Setup Name Description Device Serial The serial number of the device will be displayed when connected. Encoder 0 The value of encoder 0 will be displayed here. Autorange 0 When on, the ranges will be…

Work with different parameter types

Stage Precision » Stage Precision » Scripting » General use of Scripting » Work with different parameter types

Float value.get() will return the value. value.set(123) will set the value to 123,00. value.set(456.789) will set the value to 456,789. Int value.get() will return the value. value.set(123) will set the value to…

IO functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » IO functions

For some IO-Connections are special functions avaiable. OSC: OSC.send("address", variable); To send a OSC value from a script you need to define the address/path and a value what you whant to send. The type of the value is depending of the type of your variable.…

String Methods

Stage Precision » Stage Precision » Scripting » General use of Scripting » String Methods

substring(): .substring(Start, End); The substring() method returns the part of the string between the start and end indexes, or to the end of the string. Example 1: SampleString = "Hello 123"; SubString = SampleString.substring(0, 7); The result of SubString is…

InterfaceKit 8/8/8 (1018)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » InterfaceKit 8/8/8 (1018)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Remote Name Description Host This is where the IP address of the host can be input.…

4 x Digital Input Phidget (DAQ1200)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 4 x Digital Input Phidget (DAQ1200)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

Math / Formula for Expressions

Stage Precision » Stage Precision » Scripting » Math / Formula for Expressions

Arithmetic & Assignment Operators Operator Definition + Addition between x and y. (eg: x + y) – Subtraction between x and y. (eg: x – y) × Multiplication…

8 x Voltage Input Phidget (DAQ1000)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 8 x Voltage Input Phidget (DAQ1000)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

Util functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » Util functions

functions for directories/files util.createDirectory("DirectoryPath"); creates a directory by the defined path util.createDirectory("D:/Test/Folder"); util.directoryExists("DirectoryPath"); returned 1 if directory exist or 0 if…

Input Interpolation

Stage Precision » Stage Precision » Views / Elements » Input Interpolation

None Interpolation None Interpolation keeps the incoming raw data and will not modify these at all. None interpolation should be used if the timing of the incoming data matched perfectly the project timing and representing the required data values. By…

For loops and If clauses

Stage Precision » Stage Precision » Scripting » General use of Scripting » For loops and If clauses

For loops: for (i = 0; i < 5; i++) { text += “The number is “ + i + “”; } childs = Camera1.getChildren(); for (i = 0; i < childs.length; i++) { script.log(childs[i].name); } If clauses: if (value1 == 12) { script.log(“is…

Trim

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Trim

This takes in the source text and trim the source text about the defined start and end indices. Trim Text Setup Name Description Source This is the input text. Start Index This is the start trim location of the source…

Sync IO Connection

Stage Precision » Stage Precision » Views / Elements » IO Connections » Sync IO Connection

Multiple different IO Connection has a syncronized In/Output to define exactly the timing of the connections. Output Delay Output Percentage to fine shift the data within one frame forward/backwards Delay output frame by frame Input You can delay the input…

Colour -> Float

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> Float

This takes combined RGBA data and splits it into separate RGBA float data. Colour2Float Setup Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…

Float -> Colour

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Float -> Colour

This takes separate RGBA float data and combines it into one RGBA data package. Float2Colour Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…

Countdown

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Countdown

This is a countdown node, the source of the countdown value is an input value. The countdown can be triggered within the node and can be used to output an on trigger when the countdown reaches 0. Setup Name Description Time This is the…

Spidercam (FRAME-B)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Spidercam (FRAME-B)

Spidercam is a cable camera system. Within Stage Precision it´s possible to read the position, rotation and lens data from a spidercam system. !Not each Spidercam product can send out tracking data. This is an addional option. IO Connection Input: Local Port…

Laser Fixture

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Laser Fixture

This is a laser fixture object which has full parameter control. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…

Perceived Brightness

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Perceived Brightness

This node calculates the brightness of the colour input. Perceived Brightness Setup Name Description Colour This displays the input colour. Brightness This is the output brightness. 0 equivalent to black and 1 equivalent…

Vector Normalise

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Normalise

The vector normaliser changes the input vector values to a value inbetween 0 and 1. Vector Normalise Setup Name Description Vector In This is the input vector values. Normalized These are the normalized output vector…

Panasonic AV-HS410

Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Panasonic AV-HS410

Panasonic AV-HS410 Setup Output Name Description Remote Host This is where the IP address of the host can be input. Remote Port This is the port that the data package will be sent to. Interface This is the…

Joystick Ranger

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Joystick Ranger

Joystick Ranger Setup Name Description Lower X The lower or minimum X value range can be set. Upper X The upper or maximum X value range can be set. Center Point X The center point along the X range can be…

Math functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » Math functions

Math.abs(); Math.abs(value); The Math.abs() function returns the absolute value of a number. That is, it returns x if x is positive or zero, and the negation of x if x is negative. Math.random(); Math.random(); The Math.random() function returns a…

round

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » round

This rounds up or down the input value to a whole integer and outputs the rounded result. Round Setup Name Description Value This is the input float value. Digits When at 0, the value will be rounded down. When at 1,…

Voltage Input Phidget (V1001)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » Voltage Input Phidget (V1001)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

StreamDeck Plugin

StreamDeck Plugin

A StreamDeck can be used on the same computer where Stage Precision is running and also over network from other computers. Install the Stage Precision Stream Deck plugin by double click on the plugin file. After the installation is done open the StreamDeck…

Encoder Input Phidget (ENC 1000)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » Encoder Input Phidget (ENC 1000)

Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number. Remote…

Interpolate

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Interpolate

This is the combination or mixture between two values. Interpolate Setup Name Description Type Float – Individual X, Y or Z data. Point – This sends out XY data. Vector – Combined XYZ data. Colour – The…

Scripts to control Shield

Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Scripts to control Shield

Within Stage Precision, function for Shield can be used within scripts node = specify a Shield node with the index. 0 send it to all nodes. "level" = level name as string. "path" = path as string. Level Change Shield1.changeLevel("level",…

Ranger with Center

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Ranger with Center

Ranger with Center Setup Name Description Lower The lower or minimum range can be set here. Upper The upper or maximum range can be set here. Center Point The center point of the range values can be set.…

Global OSC Remote

Stage Precision » Stage Precision » General settings » Preferences » Global OSC Remote

All SP parameters have the ability to be controlled by OSC. The OSC receiver port can be set within the Preferences settings, this is the port that OSC values can be sent to with the specific address for the individual parameter. *The OSC Remote is separate from the…

FactoryOptic – Syncro-Link

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FactoryOptic – Syncro-Link

Syncro-Link from FactoryOptic is a lens readout system. This device sends Zoom, Focus and Iris as ranged values from 0-100% into a Camera object. Add the FactoryOptic connection The FactoryOptic IO can be added with a click on the (+) within the IO Connections. …

ncam

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ncam

ncam Reality is a hybrid camera tracking solution. www.ncam-tech.com The ncam IO can be added with a click on the (+) within the IO Connections. Within the Inspector the ncam server IP and the local interface needs to be defined. *Monitor the timing of the…

DCS

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » DCS

DCS is a Lens Data Translator. www.dcs.film Stage Precision can receive data from the LDT-V1. The DCS IO can be added with a click on the (+) within the IO Connections. Within the Inspector the DCS device IP and the local interface needs to be defined. …

Spotlight

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Spotlight

This is a set light fixture that is usually used to light an object or person. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…

sACN

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » sACN

Adding sACN (Streaming ACN E1.31) The sACN IO can be added with a click on the (+) within the IO Connections. within the Inspector a local interface needs to be defined the update rate for this protocol can be changed DMX monitor selecting the sACN IO and…

Optitrack Camera

Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Optitrack Camera

This is the Camera SDK software which provides 2D camera object data. Optitrack Camera Setup Name Description Status The status of the incoming data will be displayed here. Is Running When on, data is being recieved.…

OSC Event Maps

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Event Maps

Button input trigger A Button within the Board can be triggered with an OSC Map Input. The path needs to match the incoming data. This is an “on message” trigger. Everytime when some values will be received on this path the button will be triggered.…

Winch

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch

This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch. The winch is able to receive and send out positional data. *The tree structure/parent-child technique…

Winch 2

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 2

Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …

Inspector

Stage Precision » Stage Precision » Views / Elements » Inspector

Variable parameter control Expressions parameter control Target selection Parameter adjustment tool Snap to Point The inspector is the section where all parameters are displayed and can be changed and altered. To open up any parameters the object, IO…

0.8.130

Stage Precision » Changelog » 0.8.130

new IO Connections: FactoryOptics Spidercam Visca Watchout Trackman Telnet Phidget 0/16/16 New Nodes: Vector Axis Swapper Threshold Wait for trigger Script nodes can be now pushed/run with a trigger. Ping interface Trigger Count Trigger Switch New…

Object and Interface functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » Object and Interface functions

Interface elements: Button: Button.press(); – press Button Button.release(); – release Button Slider: Slider.cancel(); – cancel running fades Slider.down(TimeInSeconds); – fade to min Value Slider.fadeto(Value,…

Append Text

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Append Text

This can take in multiple types of text and outputs one text string. Append Text Setup Name Description String Text string input. Append 1 Append text input 1. Append 2 Append text input 2. …

Mesh

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Mesh

The mesh object allows an external 3D model to be imported into the scene. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…

Maps In

Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In

There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…

Maps Output

Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps Output

IO Output Maps These are objects that are able to output data from the specific IO Connection. Protocol Protocol OSC MIDI Artnet SPNet Objects Tracker Camera Volume Surface Laser Fixture Pixel PTZ…

Joystick

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Joystick

The joystick controller has buttons and movement control. Joystick Setup Name Description Device The device name will be displayed here. Calibrate Pressing this button will calibrate the device. Joystick Mapping…

Hardware needs

Stage Precision » Stage Precision » Lens Calibration » Hardware needs

To calibrate a lens a Calibration Board is necessary and some other hardware is helpful. Calibration Boards a pedestal to mount the Calibration Board Laser measurement tool Measuring tape Reference marker 3-Axis Laser

Gateway Trigger from Stage Precision

Gateway » Gateway Trigger from Stage Precision

To send commands/events from Stage Precision to Gateway it´s necessary to have a action event map. The name of the action menu is equal to the IO name: Add a trigger from the following menus: Command Start Application Define a complete application path…

Multipixel

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Multipixel

This is a multipixel object the number of pixels can be altered. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…

Kinetic

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic

Kinetic objects work like kinetic or moving objects within the real world. With the ability to provide positional data and receive positional data in order to control other objects within the scene. Objects within this section are: Kinetic Driver Kinetic…

0.8.122

Stage Precision » Changelog » 0.8.122

Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…

Dropdown

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Dropdown

A Dropdown can be created within any Board. With this interface it´s possible to create an own dropdown menu with custom names and custom parameter for each dropdown entrie. Dropdown Entries A click on the (+) create a new entrie. Each entrie can have…

Pixel

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Pixel

This is a single RGB pixel. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under…

0.8.128

Stage Precision » Changelog » 0.8.128

IO Connections: Qualisys Tracking Technocrane improvements to support 3-axes remote head LiveLink Support for UE 4.27.2 Camera Calibration / Lens Profile: new interpolation algorithm performance improvements for Distortion Viewer. Media Input /…

Board Object Selection Layout

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout

Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…

Lens Profile

Stage Precision » Stage Precision » Lens Calibration » Prepare the Projectfile » Lens Profile

To create a lens profile you need to go into the Pool. With a click on the (+) you can create a new Lens Profile. Within the Lens Profile you can see the curve and additional informations about the lens and camera body inside the inspector. The lens…

Data Table

Stage Precision » Stage Precision » Views / Elements » Pool » Data Table

A DataTable can be used to store custom data in a table like a data base. Create a Data Table To add a Data Table within the pool, click on the small (+) or a secondary click in the empty space of the pool. Setup the Data Table If the Data Table object is…

Plain Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Plain Effector

This is a linear effector, where the changed parameters only work within or around the effector itself. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale…

Split Text

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Split Text

This takes in the source text and splits the text into multiple outputs. *This node is very useful for splitting up incoming UDP and TCP data. Split Text Setup Name Description Source This is the input text. Split Character…

Kinect

Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Kinect

This is the protocol for receiving Kinect skeleton data from a Kinect V2. Kinect Setup Calibration Name Description Offset Pos Any positional offset to the data can be set. Offset Scale Any scale offset to the data can…

Yocto-3D-V2

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Yocto » Yocto-3D-V2

The Yocto-3D-V2 is a USB 3-axis accelerometer, gyroscope and compass. The Yocto-3D-V2 IO can be added with a click on the (+) within the IO Connections. Within the Inspector the Yocto-3D-V2 needs to know the connection mode (USB or Network) and the device…

Tracker

Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Tracker

The tracker can take the form of rigid bodies or points. These objects can be controlled by or output positional data as well as acting as measuring points or triggers. Coordinates Name Description Position This will move the object along…

SPNet for Unity

SPNet for Unity

1.) To install the SPNet-Plugin for Unity You need to drag and drop the “unitypackage” file into your assets folder or double click these. 2.) Import all files. 3.) Drag the SP_Manager object into your scene. 4.) Define the used port which You…

Switch

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Switch

This switch node is able to take in multiple values, as well as a switch value which controls which of the input values are outputted. Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…

GamePad

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » GamePad

GamePad Setup Name Description Device The device name will be displayed here. GamePad Mapping Maps In Name Description Use Position When on the input position data will be used. Position…

Wave Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Wave Effector

This effector uses wave patterns to cause continuous change to the target objects. With full control of the wave type, direction and frequency, these parameters control how the position, rotation and colour are affected. Coordinates Name Description…

Genlock & Timecode

Stage Precision » Stage Precision » Project Framerate and Syncronisation » Genlock & Timecode

Genlock is an important synchronization tool, which is able to sync cameras alongside generated timecode. Creating a very accurate way to align multiple sources and devices. Genlock Setup Inorder to genlock devices, you need a SDI Capture card. !Only real SDI…

Formula Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Formula Effector

This effector uses the formula of wave formations to affect the target objects. With full control over how the formula is written, the time, count and index can be changed which alters how the wave affects the objects. Coordinates Name Description…

Stage Precision

Stage Precision » Stage Precision

General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…

Nodal Point Offset

Stage Precision » Stage Precision » Lens Calibration » Lens Calibration Tool » Nodal Point Offset

The calibration board should be placed on a pedastal in the middle of the camera view and preferably without any twist. At least the board should fill 2/3 of the image but all squares needs to be visible. *The board shouldn´t be to dark and should have a good…

MoveCat

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » MoveCat

MoveCat are a type of stage kinetic moving system. MoveCat Setup Name Description Type V1 – This is the input for V1 movecat. V3 – This is the input for V3 movecat. Input Name Description Local…

Pozyx

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Pozyx

This is an ultra-wideband software and hardware designed to accurately track moving objects within a space. Pozyx Setup Name Description Server IP This is where the IP address of the server can be added. Mqtt Port …

Kinexon

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Kinexon

This is a positional tracking system that is able to track XYZ position and rotation. It is a UWB based system. Kinexon Setup Input Name Description Server IP This is where the IP address of the server can be added. Port …

Sewio

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Sewio

Sewio is an indoor tracking data, using ankers and tags. This IO Connection is able to take in this tracking data. Sewio Setup Server Name Description Server IP This is where the IP address of the server can be added. UDP Port…

Blobtracking Client

Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Blobtracking Client

Name Description Client IP The Ip address can be added manually or pressing the grey button will open a drop-down list. Client Port The client port can be added manually or by using the slider. Display Points …

SPNet

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » SPNet

SPNet is a Stage Precision own protocol which can be used to communicate with other SP documents. SPNet Setup Is sender – When off the Stage Precision document will receive SPNet. When on the Stage Precision document will output SPNet. Input Name…

PSN OUT

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN) » PSN OUT

This is the output protocol of PosiStageNet which is a specific protocol for moving objects. PSN OUT Setup Output Name Description Local Port This is the port that will receive data from other devices. Multicast Connection …

Objects

Stage Precision » Stage Precision » Views / Elements » Objects

The objects section is where all fixtures, objects and structures are stored and arranged. When SP initially starts up the objects view will be in the top left-hand corner. The objects section includes all of the scene building models, fixtures and shapes. To add…

Panasonic AV-HS450

Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Panasonic AV-HS450

Panasonic AV-HS450 Setup Name Description Protocol Raw – This is data that has not been processed. Lines – This sends data over a transmission line that will not overlap. Data255 - COBS – (Consistent Overhead Byte…

Azure Kinect

Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Azure Kinect

To use the Azure Kinect IO connection, the kinect sensor(s) must first be added using the + button. !Azure Kinect SDK Version 1.4.1 (Firmware 1.6.110079014) is supported. Kinect Setup Coordinates Name Description Position The…

Shield Settings

Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings

!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…