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BlackMagic Design HyperDeck
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » BlackMagic Design HyperDeck
BlackMagic Design HyperDeck is a professional broadcast deck that records and playback media. HyperDeck Setup Name Description Remote Host This is where the IP address of the host can be input. Remote Port This is the port…
BlackMagic Design Multiview
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » BlackMagic Design Multiview
BlackMagic Design Multiview is a professional multi-viewer. There is a version for the Multiview 4 which provides 4 inputs and another version for Multiview 16 which has 16 inputs. The setup for the both are similar. Multiview Setup Name Description…
BlackMagic Design Ultimatte
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » BlackMagic Design Ultimatte
Ultimatte is a professional professional keyer. Ultimatte Setup Name Description Remote Host This is where the IP address of the server can be added. Remote port This is the port that the data package will be sent to.…
BlackMagic Design Smart Videohub
Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » BlackMagic Design Smart Videohub
BlackMagic Design Smart Videohub is a professional mixed format router. There are multiple versions of the Smart Videohub including: Smart Videohub 12×12 Smart Videohub 16×16 Smart Videohub 20×20 Smart Videohub 40×40 Smart Videohub…
Blackmagic Design Atem Switcher
Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Blackmagic Design Atem Switcher
Atem Switch Setup Name Description Server Ip This is where the IP address of the server can be added. Device The device name will be displayed here. Interface This is the IP address of the local network…
Shield Live Link
Shield for Unreal » Setting & Functions (v0.8) » Shield Live Link
A Live Link connection will be automatically added when the project opens. Add SPNet Live Link connection If the connection is deleted manually it´s possible to add the connection again. !Check if the interface IP is the correct local network interface. If not,…
Web Target (link)
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button » Web Target (link)
A Web Target (link) can be assigned to a Button to open a webpage if the board is used as webserver. Open the container web. External link Define the link adress inkl. “http://” to open this if the button is pressed on a webserver. Open now this…
Live Link Settings
Shield for Unreal » Settings & Functions (UE5) » Live Link Settings
The main SPNet Live Link settings are similar to how they are in UE4. For details, can refer to here. Additional Settings Name Description Settings – Evaluation Mode The different modes determine when data would evaluated …
FactoryOptic – Syncro-Link
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FactoryOptic – Syncro-Link
Syncro-Link from FactoryOptic is a lens readout system. This device sends Zoom, Focus and Iris as ranged values from 0-100% into a Camera object. *This is only available for Virtual Production, and Full license. Add the FactoryOptic connection The FactoryOptic IO…
Unreal Engine (Live Link)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Unreal Engine (Live Link)
Epic Games Unreal Engine is a generative 3D world-building software. *if you don´t see the LiveLink connection in Unreal click here to debugg the connection. Live Link Setup Name Description Interface This is the IP address of the local…
Media Input
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » Media Input
Media Input handles different types of live inputs. These can be streams like NDI or multiple different SDI capture cards. SDI capture cards can also be used as Genlock Provider. !If you use Media Input as Genlock Provider please uncheck the option “Use as…
Synchronization
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization
These are a selection of input and output timecode connections. The IO connections within this section are: MTC IN MTC OUT LTC SMTPE Blackmagic Decklink
1.0.139 / 1.0.140
Stage Precision » Changelog » 1.0.139 / 1.0.140
New IO Connections: AJA Kumo Matrix Blackmagic Hyperdeck Blackmagic Multiview 4×4 Blackmagic Multiview 16×16 Blackmagic Ultimatte Blackmagic Videohub 12×12 Blackmagic Videohub 16×16 Blackmagic Videohub 20×20 Blackmagic Videohub…
Peripheral
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral
The Peripheral sections contains auxiliary devices. The IO connections within this section are: BlackMagic Design HyperDeck “BlackMagic Design…
Switcher
Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher
Mixers and switches allow for multimedia freedom, these devices can be connected to cameras, content and other devices. IO Connections for various switches in this section include; Atem Switcher Panasonic AV-HS450 Panasonic AV-HS50 Panasonic AV-HS410 Smart…
0.8.128
Stage Precision » Changelog » 0.8.128
IO Connections: Qualisys Tracking Technocrane improvements to support 3-axes remote head LiveLink Support for UE 4.27.2 Camera Calibration / Lens Profile: new interpolation algorithm performance improvements for Distortion Viewer. Media Input /…
1.1.68
Stage Precision » Changelog » 1.1.68
New Sensor integration: Ouster 3D Lidar New IO Connection: Aumovis Grass Valley Native RossTalk Pixotope API integration Erizos API integration Qsys ECP Integration Spatial Phidget MOT 1102 New Objects: Text object New Node: Debounce New Camera…
0.8.122
Stage Precision » Changelog » 0.8.122
Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…
Skaarhoj
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Skaarhoj
A Skaarhoj controller can be used to control Stage Precision. !First you need to setup your Skaarhoj device. See here. Add a IO connection Skaarhoj to start the communication between the controller and Stage Precision. *The Skaarhoj IO can be found under controller.…
Settings & Functions (UE5)
Shield for Unreal » Settings & Functions (UE5)
Once the plugin has been installed, a few extra buttons would be added to the top menu of the Unreal Editor Settings License Live Link Settings Live Link Window – open the Live Link window Remote Settings Render Settings SDI Settings Input…
Joint Group Map Input
Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group Map Input
A Map Input is necessary within the JointGroup object to drive the Joints. Each Joint which should be “driven” by an input need an MapLink. These link can be added with a click on the (+). The correct link to the input device needs to be set with the…
Technocrane Serial (SUPERTECHNO)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Technocrane Serial (SUPERTECHNO)
The Technocrane is a camera crane system, this is the input for the crane tracking system. *This is only available for Virtual Production, and Full license. Technocrane Serial Setup Name Description Port Don’t Connect Standard…
Layer
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Layer
This node allows for a link to layers on the timeline. Setup Name Description Layer A certain layer on the timeline can be selected using the target button. Current Block The name of the current block playing on this…
Joint Group Map Out Unreal
Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group Map Out Unreal
A LiveLink IO connection is necessary to send Joint Groups to Unreal. To match with the Unreal Skeleton Tree it´s necessary to create the same Joint structure in Stage Precision like in UE. Create a JointGroup with a map out LiveLink. Add Joints with the…
Blueprints Utilities
Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Utilities
get access to all render targets as RenderTarget2DObjectReference if triggered, starts editor play if triggered, stoped editor start sending sdi get current fps get timecode get timecode as string format get the live link connection state get…
Reference
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Reference
This is an interface reference any parameter of any object can be linked to this reference and displayed within the board. Reference Setup Name Description Label The label name will be displayed here and can be edited if the…
Links
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links
The links section creates nodes that can be linked to specific parameters of objects and node values of the interface sections. Nodes within this section are: Parameter Reference Interface
Media Server
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server
The media server section contains native connections to different types of media servers, depending on the media server will depend on how the IO connection can be used and how much it can control. The IO connections within this section are: Bright…
Remote control Parameter
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Parameter
Stage Precision can remote control nearly any parameter within Unreal. Create a Remote Control Preset within Unreal Link the Remote Control Preset within the Shield Settings *In UE5, this is managed under the Remote settings. Choose parameter which…
Panasonic PTZ
Stage Precision » Stage Precision » Views / Elements » IO Connections » PTZ Cameras » Panasonic PTZ
Panasonic PTZ Setup Name Description IP Address This is where the IP address of the server can be added. Interface This is the IP address of the local network interface which should be used for this connection. …
Cmotion
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Cmotion
*This is only available for Virtual Production, and Full license. Cmotion Setup Name Description Port Don’t Connect Standard Serial over Bluetooth Link (COM4) Standard Serial over Bluetooth Link (COM5) Baud Rate …
Maps In
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In
There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…
Mover
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Objects Nodes » Mover
The Mover node can change the Location and Orientation of an Object. So you can link an external input like a Joystick to control the tranformation of the Object. There are multible option to change the control mode from relativ to world or to an airplane mode.…
Mo-Sys Axis Example
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » F4 (Mo-Sys) » Mo-Sys Axis Example
This is an example using the F4 (Mo-Sys) axis map inputs for a jib/crane that where there is a rotational pivot at the base a rotation encoder on the arm a remote pivot head mounted at the end of the arm. A camera is then mounted at the remote pivot head with a…
Camera
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Camera
Web Camera Name Description Camera Link A camera object can be linked to this camera node. Camera The camera input can be selected using the drop-down list. Overlay Enabling this overlays the target parameter…
Kinetics and Physics Simulation
Stage Precision » Stage Precision » Workflows » Kinetics and Physics Simulation
SP has a built in Physics engine and can be used to simulate an object with mass being hung/driven from motorized winches. Prerequisite 1 x Kinetic Construction 1+ x Kinetic Driver IO connection to receive the kinetic driver information from Setup Make sure…
Shield actor
Shield for Unreal » Setting & Functions (v0.8) » Shield actor
The Shield actor is a CineCamera based actor. This actor takes care about the different render passes, includes lens distortion, processed shadow / reflection catcher and can be driven over Live Link. !Supported is one single Shield actor per level. !All…
Yocto-Color-V2
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Yocto » Yocto-Color-V2
The Yocto-Color-V2 is a RGB LED driver. The Yocto-Color-V2 IO can be added with a click on the (+) within the IO Connections. Within the Inspector the Yocto-Color-V2 needs to know the connection mode (USB or Network) and add the device Serial. *With a click on…
Blueprints Shield Actor
Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Shield Actor
The following Blueprints are available to modify the Shield Settings: *Some Blueprints have “Structures” pins. With a secondary click it´s possible to split them. Transform Camera – Optical Parameter Camera – Lens Distortion …
Remote control Material Parameter
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Material Parameter
Stage Precision can remote control parameter from Material Parameter Collections. They can be used within Unreal materials. Create a Material Parameter Collections Link the Material Parameter Collection within the Shield Settings Create parameter which…
ncam
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ncam
ncam Reality is a hybrid camera tracking solution. www.ncam-tech.com *This is only available for Virtual Production, and Full license. The ncam IO can be added with a click on the (+) within the IO Connections. Within the Inspector the ncam server IP and the…
Target selection
Stage Precision » Stage Precision » Views / Elements » Inspector » Target selection
Target Parameter in Stage Precision are links/references to change values, select objects and more. They can be found in different Filters, Morphes and other Parameters wich needs a link to an object or to a parameter. If you click and hold down your mouse your…
Condition
Stage Precision » Stage Precision » Actions » Condition
Condition Action The condition action can stop the queue of a action list with a defined condition. Further more the condition action can also “route” the action list to a new queue of actions. (sub actions) Modes The condition action has the…
DCS
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » DCS
DCS is a Lens Data Translator. www.dcs.film Stage Precision can receive data from the LDT-V1. *This is only available for Virtual Production, and Full license. The DCS IO can be added with a click on the (+) within the IO Connections. Within the Inspector the…
Measurement Line
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Measurement Line
The Measurement Line is a tool to measure within the viewport between two points. The Inspector shows the measured distance result and the angle between booth points. Each point can be set with the following different methods: Manual values To use manual…
Blob Tracking Management with Volume
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Blob Tracking Management with Volume
Using the Volume object to manage the Point Data From the previous step either from the “Image Based Blob Tracking “:http://manual.stageprecision.com/stage.precision.beta/en/topic/image-based-blob-trackingor” Point…
Vicon
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Vicon
Vicon is a motion capture solution. www.vicon.com/ *This is only available for Virtual Production, Tracking, Light Tracking, and Full license. The Vicon IO can be added with a click on the (+) within the IO Connections. Stage Precision can be connected to…
Selection Preset
Stage Precision » Stage Precision » Views / Elements » Pool » Selection Preset
Selection Presets can be add inside of the Pool. A selection Preset can store/update any paramater from an Object or Interface element. This Preset can be called afterwards to “load” the defined parameter. Create a selection Presets To add a selection…
Image Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Image Calibration Wizard
Interface A breakdown of the toolbar at the top of the Image Calibration Wizard: Switch to expand the list of images captured for observation The button to capture an image from the camera feed for observation Run…
Ouster
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Ouster
Ouster is a manufacturer for 3D-Lidars. These lidars can be used within SP to generate tracking information out of the 3D point cloud. For details on how to use this object to do blob tracking please refer to this page. Connection The Ouster device should be…
Artnet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Artnet
Adding Artnet The Artnet IO can be added with a click on the (+) within the IO Connections. within the Inspector a local interface needs to be defined the update rate for this protocol can be changed DMX monitor selecting the Artnet IO and click on the icon …
sACN
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » sACN
Adding sACN (Streaming ACN E1.31) The sACN IO can be added with a click on the (+) within the IO Connections. within the Inspector a local interface needs to be defined the update rate for this protocol can be changed *“raw” sACN universes can be…
0.8.127
Stage Precision » Changelog » 0.8.127
IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…
StreamDeck Plugin
StreamDeck Plugin
A StreamDeck can be used on the same computer where Stage Precision is running and also over network from other computers. Install the Stage Precision Stream Deck plugin by double click on the plugin file. After the installation is done open the StreamDeck…
Setting & Functions (v0.8)
Shield for Unreal » Setting & Functions (v0.8)
Shield Plugin Settings Shield Settings Pixel Format / Color Space Lock Shield Shield actor Blueprints Blueprints Shield Settings Blueprints Shield Actor Blueprints Utilities Render Passes / Object Lists Background Foreground Garbage…
Remote control Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Shield Settings
From Stage Precision it´s possible to overwrite the Shield Settings. Camera This target parameter links the tracking source to the chosen camera and is equivalent to the live link subject within the Shield Actor. choose a camera from the object tree !The chosen…
TrackMen
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » TrackMen
TrackMen has multiple 3D real-timeTracking solutions among other things for camera tracking. *This is only available for Virtual Production, and Full license. Add a connection to TrackMen The TrackMen IO can be added with a click on the (+) within the IO…
Tracking Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Tracking Alignment
The main objective of the Tracking Alignment Tool is to generate an Alignment Profile which captures the information about the relationship between the world coordinate from the tracking system to the world coordinate within SP. Prerequisites At least one…
Rigid Body
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Rigid Body
This is a 3D body that moves under physics and collides with other objects. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…
Centroid
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Centroid
The centroid is the average center of a selected number of points, as the tracked points move the centroid will automatically update. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …
Inspector
Stage Precision » Stage Precision » Views / Elements » Inspector
Variable parameter control Expressions parameter control Target selection Parameter adjustment tool Snap to Point The inspector is the section where all parameters are displayed and can be changed and altered. Parameters are separated into different groups and…
MQTT Client
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » MQTT Client
MQTT is an OASIS standard messaging protocol for the Internet of Things (IoT). more about MQTT see here. This IO Connection is node-based, this worked with “MQTT Topic” nodes for receiving the data packages and “MQTT Puplish” to send data…
PTZ Camera Control
Stage Precision » Stage Precision » Workflows » PTZ Camera Control
Within SP, there is the possibility to control a PTZ camera. Of course the basic control is carried out using the PTZ Camera object with a supported Map Output. However, there are advanced functions that SP can do to further automate the PTZ Camera. Initial Setup In…
Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings
!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…
Filters
Stage Precision » Stage Precision » Maps / Filter / Trigger » Filters
Input Filters Tracking Name Description Window Size This is the size of the tracking area. Reset Position threshold The position threshold can be altered here. Reset Interpolation Time The interpolation…